20-03-2020
I’m almost finished with decorating the house. Every room except for the bathroom is decorated now. I still have to color everything, but that shouldn’t take too long.
Here is a list of everything I still have to do:
- Make models for the bathroom and place them in the room
- Give all models a color
- Add a particle system to the cut scene
- Add an audio source to the cut scene
- Write some text for the collectibles
Here’s a list of things I would like to do if I have time left:
- Draw some actual textures instead of slapping a solid color on every piece of furniture
- Fix the glitch of the box not opening when the open animation is triggered (I’ve already looked at it and I can’t seem to fix it quickly, that’s why I’m putting it on this list)
- Add more sound effects
- Add in a death scene when the player decides to vault off the stairs
- Go over scripts once more to optimize where possible
- Add in a pause menu
- Create an actual mirror material for the mirror
If I work hard, I might be able to finish the game within the next few days, but considering I also have a bunch of other deadlines next week before this deadline, I might focus on those more. I hope I have some time left, so that I can do some of the extra things I mentioned above.
21-03-2020
I finished all the models for the game and implemented them. I decorated the bathroom and I’ve started adding color to everything. It’s starting to look pretty nice now, and I’m almost finished with the look of the house.
Tomorrow I want to add an audio source to the cut scene. I also want to begin on the particle system. I also want to write some collectibles and implement the text in the game.
22-03-2020
I know I said I was gonna do a lot of things today, but I decided to focus on some other homework instead. I did manage to finish decorating the house. Everything is colored now and it looks pretty neat.
What I also managed to do, is fix the glitch of the box refusing to play the “open box” animation when triggered. The thing is: it didn’t get triggered at all. The part of the box with the animation has a box collider on it, which is what triggers the animation. But I put the box collider on the model when the box is opened, which it is at the start of the game. But then, in the cut scene, the box closes, which means the lid of the box with the collider moves, and the box collider moves too. So when the player would get to the box and trigger the “key obtained” message, the box would stay closed because the stupid box collider was on the whole other side of the box! I’m a little pissed off about it, if you couldn’t tell.
So all I had to do was change the position of the box collider to line up with the closed box, and ta-da, the animation plays. So that’s great.
With two very important deadlines coming up, I’ll probably stop working on my game for a few days and continue as soon as the other deadlines are over. Again, all I need to do is add audio, particles and some proper collectible text and then I’m basically done. The rest is extra. I also still have to write some documentation and I shouldn’t forget to make a build and a gameplay video of the final version of my game.
23-03-2020
I added collectible texts and a bloodstain texture to the pillow on the girl’s bed for environmental storytelling. I also already added a pause menu because I felt it was missing, and I updated the tutorial page with all the controls on it. Here’s a list of all the things I still want to do:
- Add audio source to cut scene (REQUIRED)
- Add particle system to cut scene (REQUIRED)
- Go over scripts and optimize where possible
- Add in a death scene when the player decides to vault off the stairs (really an extra thing but I really like the idea of it)
I also finished writing my project documentation today. I’m trying to do all the smaller tasks now, so that I’ll have to do less at the end of the week.
24-03-2020
Today I added in audio in the game. It was much easier than I thought, which is really nice because I was done quickly. I added in an eerie song in the cut scene and the ending scene (so that the player won’t just be looking at text on a dark screen), a thunderstorm in the gameplay itself, and a loud thunder crack in the cut scene as a trigger.
I also optimized some of the scripts. Tomorrow I’ll start with the particle system for the cut scene.
25-03-2020
I added a particle system to the cut scene and went over all the files in my game to clean up where necessary. I’m practically finished with the game right now, so that’s really nice. I also updated my project documentation. All I have to do now is final check the game, see if I can add some of the bonus content I’d thought of, make a build, make a gameplay video, make sure my Github and blog are both up to date and hand everything in.