12-03-2020
I updated my idea for my cut scene again. I hope I won’t have to change anything about it anymore.
The cut scene is triggered when the player walks forward. A camera will be on the key, which is in a box. The camera moves around it and right before it begins to move backwards, the box closes and dust is blown from it. This is done with a particle system. The camera moves backwards through the door and the hallway. Before it descends the stairs, a flash of light will go off, followed by thunder (audio). The camera moves down, and ends up in the same position as the player camera.
14-03-2020
I made some more models for my game today. I drew a floor texture, because I’m not allowed to use pictures from the internet. I also cleaned up my folders a little bit. There’s still a lot of models I have to make, but I’ll stop with that for now and focus on my cut scene. Once I’ve got that, I’ll continue creating models and making the house look all fancy.
I also don’t think I’ll have enough time to draw more textures. Instead I’ll probably just slap a solid color on every piece of furniture. Once again, if I have spare time, I’ll draw some textures for them.
15-03-2020
Today I made a start with the cut scene. I set up a camera and made it move around the house down the route I want it to move. It does rotate randomly now, so I’ll have to fix that. I also made animations for the box I made for the key. One of these animations (the box closing) plays when the cut scene camera hits a trigger. The other one (the box opening) plays when the player hits a trigger.
The cut scene is triggered when the player walks forward. When the cut scene ends after 30 seconds, the player regains control of the main character. I haven’t added a particle system yet or an audio source, but I doubt it’s any more trouble than I’ve run into so far.
16-03-2020
Today I cleaned up my game a little. I added a model for the room doors and applied them everywhere. I merged the two scripts that deal with the collectibles and the doors to open. The doors now won’t open before the collectible has been picked up. They also actually open instead of disappearing.
I fixed the camera movement for the cut scene. It’s still a little wonky, but it’ll have to do for now. I added a light to the camera to make sure the cut scene isn’t completely dark. For some reason, the open animation on the box with the key in it won’t play when triggered. I think this has to do with the closing animation playing first- When this animation hasn’t played, the open animation does play. I’ll attempt to fix this later. I also added in a skip cut scene function, so that I don’t lose 30 seconds of my life every time I try to test something.
Instead of having the front door open to a white screen, colliding with the front door while holding the key doesn’t open the door anymore. Instead it just triggers the next scene, which is a dark screen with text on it that tells the player the main character can’t get the door open and apparently can’t seem to leave the house. Then, the ending screen will appear. Right now, the player can only quit the game from this screen by pressing E.
I’ve also decorated most of the living / dining room. I made a front door model as well and replaced my placeholder with it.
All there’s left for me to do now is make some more models for the game to fill up the house. I also have to make everything look pretty. I still have to make a particle system for the cut scene and I have to add in audio. I shouldn’t forget about my project documentation.
17-03-2020
I made some more models and now, two rooms are completely decorated. The bedroom is partially decorated. That means I still have to decorate 5,5 rooms. The bathroom is gonna be the biggest problem, probably, so I’ll do that one last. The models don’t have any colors yet, so I also still have to do that.
I shouldn’t forget to add a particle system and some audio. I also want to create a soundtrack for the main menu, but I’ll do that when I have spare time (author’s note: I’ve written the sentence “I’ll do that when I have spare time” way too many times on this blog, sorry for that).
18-03-2020
Today I decorated the bedroom, play room and the hall with the stairs. I also made a start on the master bedroom, kitchen and bathroom. I’m planning on finishing those as soon as possible, either tomorrow or Friday.
I also decided to actually make some collectibles. After physically fighting the Unity animation tool, I managed to get the collectibles (basically sheets of paper) to hover above a surface, turn in circles, and move up and down slowly. Each collectible has its own animation because as much as I tried, I couldn’t get the same animation on each collectible (didn’t work with position). But this works fine. Each collectible also has a particle system (magical little dots) and a light. Unity seems to have some problems generating all my lights, but it looks alright. Now it’s clear for the player what they have to pick up.
For some reason, the box with the key only opens when you press E, but I never wrote any code that triggers that, so that’s a bit confusing. I tried to locate the source of this weird glitch but without success so far. I’ll try to find it tomorrow.