Week 3

23-02-2020


Today I’ve spent some time making a list of all the things I need for my game. It takes place in a house, which means I need to build a house with a lot of rooms, which are all decorated (to a certain degree). Since the player doesn’t actually get to leave the house, they don’t get to see the outside of it, which means I can probably best build the walls of the house in Unity. Furniture will be made in Maya. I need at least the following things:

A couch, chairs, coffee table, dining table, television, cupboard, kitchen counter, refrigerator, stove, tap, toilet, bath, mirror, bed, closet and desk.

What I wanted to do was add multiple cut scenes in the game, but I’ve changed my mind, since several cut scenes will cost me a lot of work. Now, I’m planning to add several triggers in the game, which will trigger things like sounds, or very short animations of, for example, a door slamming shut. When the player enters the final room, a large cut scene is triggered. The rest of the story will be told through collectibles.

24-02-2020


I wasn’t really happy with the “how to play” option on the main menu, so I got rid of it and added it as an extra scene between the main menu and the game itself, which is triggered when the player presses START. This way, the player will always see the “how to play” menu which I think works better than having it be optional.

I struggled a little when I tried to add a fade-out screen to the main menu when START is pressed. For some reason, pressing START would trigger the animation, but the game then refused to trigger the next part of the command which would open the next scene. I decided to get rid of the animation for now, and I’ll try to add it in again later.

26-02-2020


I finally started working on the house the game takes place in. I couldn’t spend a lot of time this week on BPW, which is why I tried to do as much as possible today. I created an interior with floor and wall textures, I implemented my shader by creating a window, I added in the scripts I wrote for the door and the key, and I also added a lightning effect. It doesn’t work that great yet, so I’ll have to look into it later.

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